ACS Attacks and Group Defending

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ACS Attacks and Group Defending

Post by davidlangman123 on Sat May 11, 2013 7:58 pm

The ACS attack.

In order to perform an ACS attack, one player has to perform a normal attack to the coordinates you want the ACS attack to go to. Once that player has told that attack to start, they must click the formation button. From there you are asked to invite players to ACS with you. You can name the ACS attack to something easy to remember. (which is very nice if you are going to do multiple ACS attacks at once) Then you put in players names that you want to invite to join your ACS. The game will send them a message inviting them to join the attack.

After they receive a message, they may select how many of each ship they wish to send in the fleet screen. When asking where to send the fleet, the player selects the name of the ACS Attack from the combat units quick link. When asking what type of mission to do, select the ACS attack and proceed with the attack. (Also referred to as a safety probe).


Using ACS attacks to evade the NINJA.

You can use ACS to slow down your attack for a few seconds in order to spy your target just before impact and see if there are any additional fleets on the planet you are attacking. To do this you first invite yourself to an ACS attack to be ready. Then you send probes to arrive a few seconds after your attack (mission type: espionage). The best way to do this is by sending probes at 10% speed so you would have time to do it again if you somehow fail. After that see the arrival time of the probes you just sent and remember it. Then send one probe in ACS attack with your main attacking fleet but to arrive about 10 seconds after the espionage. By doing this you slowed down your attack and gave yourself about 10 seconds to see your new spy report and callback your attack if there are any additional fleets on your target. Note that your espionage probes are coming after original attack should come so if ninja is prepared you will certainly see it.


Group defending.

That means that you deploy your fleet to the orbit of another player's planet (you have to choose the "hold" order for that). You can only deploy your fleet to members of your alliance or to people from your buddy list, and you can't deploy the fleet to people who are in vacation-mode.

To deploy your fleet to another persons planet you choose the "hold" order and set the time how long the fleet should stay there. The longer it stays, the more deuterium is needed. The deuterium is automatically loaded onto your fleet. Remember that you need a high enough cargo-capacity to transport the extra deuterium.

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